Gesture Control Tech Replaces TV Remotes
October 02, 2017
Imagine changing the channel of your TV simply by moving your cup of tea, adjusting the volume on a music player by rolling a toy car, or rotating a spatula to pause a cookery video on your tablet.
Lancaster researchers have developed new gesture control technology that can turn everyday objects, such as drinks cups, into remote controls
New gesture control technology that can turn everyday objects into remote controls could revolutionise how we interact with televisions, and other screens - ending frustrating searches for remotes that have slipped down the side of sofa cushions.
In a paper – ‘Matchpoint: Spontaneous spatial coupling of body movement for touchless pointing’ – which will be presented at the UIST2017 conference in Quebec City this October, researchers from Lancaster University show a novel technique that allows body movement, or movement of objects, to be used to interact with screens.
The ‘Matchpoint’ technology, which only requires a simple webcam, works by displaying moving targets that orbit a small circular widget in the corner of the screen. These targets correspond to different functions – such as volume, changing channel or viewing a menu. The user synchronises the direction of movement of the target, with their hand, head or an object, to achieve what researchers call ‘spontaneous spatial coupling’, which activates the desired function.
Unlike existing gesture control technology, the software does not look for a specific body part it has been trained to identify – such as a hand. Lancaster’s technology looks for rotating movement so it doesn’t require calibration, or the software to have prior knowledge of objects. This provides much more flexibility and ease for the user as it works even while hands are full, and while stood or slouching on the sofa.
Users also do not need to learn specific commands to activate different functions, as is the case with some gesture controlled televisions on the market, and the user is able to decouple at will.
When selecting volume adjustment or channel
selection, sliders appear. The user moves
their hand, head, or object, in the required
direction indicated by the slider to change
the volume or to find the desired channel.
Multiple pointers can be created to allow more than one user to point at drawings or pictures on interactive whiteboards simultaneously. Matchpoint also allows users to manipulate images on whiteboards by using two hands to zoom in and out, and rotate images.
In addition to short-term couplings, users can also link stationary objects to controls, which even when left for prolonged periods will retain their control function. For example, a mug sat on a table could change a track on a music player when moved left or right, and a rolling toy car could be used to adjust volume. Objects can lose their coupling with controls simply by removing them from the camera’s field of view.
Christopher Clarke, PhD student at Lancaster University’s School of Computing and Communications, and developer of the technology, said: “Spontaneous spatial coupling is a new approach to gesture control that works by matching movement instead of asking the computer to recognise a specific object.
“Our method allows for a much more user-friendly experience where you can change channels without having to put down your drink, or change your position, whether that is relaxing on the sofa or standing in the kitchen following a recipe.
“Everyday objects in the house can now easily become remote controls so there are no more frantic searches for remote controls when your favourite programme is about to start on another channel, and now everyone in the room has the ‘remote’. You could even change the channel with your pet cat.”
Researchers believe Matchpoint is also suitable to be used as an accessibility tool for people who are unable to use traditional pointers, such as remote controls and a mouse and keyboard.
The researchers on the paper are Christopher Clarke and Professor Hans Gellersen, both of Lancaster University’s School of Computing and Communications.