Card game helps stop cyber attacks
September 28, 2018
Scientists at the Defence Science and Technology Laboratory (Dstl) have developed a cyber card game which helps staff identify and learn about some of the key open source techniques a cyber aggressor might use to gain insight, access and control over industrial and commercial infrastructures.
Extensive testing of the game and positive stakeholder feedback has shown a very rapid initial learning curve compared to conventional training alone and this contributed to the game winning the 2018 Dstl ‘Innovator of the Year’ award.
The UK government and commercial sectors face a growing challenge in the form of cyber-attacks and information warfare from criminals and state actors. Such attacks take various forms and are often very sophisticated, meaning they may go unnoticed. Training staff to recognise and counter common information warfare attack strategies can be difficult, time-consuming and expensive
The key benefits of Dstl’s cyber card game are that it:
The cyber card game is available for license on a non-exclusive basis through Dstl’s Easy Access IP (EAIP) licencing framework. The EAIP framework allows companies to develop Dstl’s work at no cost, facilitating commercialisation of products that will benefit the economy and society.
Dstl has signed their first cyber card game licencing agreement with Coruscant Productions LLC who plan to develop and market the cyber card game training approach further.
The lead scientist who developed the game at Dstl said:
Tomas Owen, founder of Coruscant Productions added: