WebRTC Becomes Official Standard February 1, 2021
WebRTC,
comprised of a JavaScript API for Web Real-Time
Communications and a suite of communications protocols,
allows any connected device, on any network, to be a
potential communication end-point, on the Web. WebRTC
already serves as a cornerstone of online communication
and collaboration services. "Today’s
landmark achievement is timely. Faced with a global
pandemic of the COVID-19 coronavirus, the world has gone
more and more virtual. It makes the Web even more
crucial to society in information sharing, real-time
communications, and entertainment," said Dr Jeff
Jaffe, W3C CEO. “It is gratifying to see our
technologies playing a key role in enabling such
critical digital infrastructure. Combining the universal
reach of the Web with the richness of live audio & video
conversations has reshaped how the world communicates." "Voice
and video over IP revolutionized the way that people
communicate around the world,” said IETF Chair
Alissa Cooper. “Integrating these technologies into
the Web platform has dramatically expanded their reach.
Thanks to close collaboration between the IETF and W3C
to standardize these technologies. WebRTC has enabled
billions of people to connect and engage with each other
during the COVID-19 pandemic, regardless of device or
geography." The
WebRTC framework provides the building blocks from which
web and app developers can seamlessly add video chat to
a range of applications, including tele-education and
tele-health, entertainment and gaming, professional and
workformce collaboration. With the
foundations standardized and deployed as a royalty-free
feature in Web browsers and other devices and platforms,
setting up a secure audio-video communication system
with WebRTC has become a built-in capability,
eliminating the need to install plugins or download
separate applications. WebRTC is
massively deployed as a communications platform and
powers video conferences and collaboration systems
across all major browsers, both on desktop and mobile.
Billions of users can interact now that WebRTC makes
live video chat easier than ever on the Web. And from
startups to Web-scale companies, in commercial products
and open source projects, WebRTC has vastly expanded the
ability to deploy real-time interaction solutions to
customers and users. The year
2020 has shown both how critical WebRTC already is in a
world where travel and physical contacts need to be
limited, as well as the many improvements that can be
brought to the technology to address new usages that
have emerged.
Businesses and households are relying on WebRTC for a
wealth of operations, increasing its adoption.
Organizations are leveraging WebRTC to conduct training,
interviews, strategic planning or as a substitute for
in-person meetings to keep connected through happy hour
and other social interactions - it is replacing not only
in-person meetings, but it is now also replacing the
human interactions inside offices. Domains such as
healthcare and defense use WebRTC for training. Schools
and universities have shifted to virtual learning
platforms. Cloud gaming and social networks use live
streaming and interactive broadcasts. Entertainment is
trying to figure out how to bring the audience back to
the studios by doing it remotely. Sports are trying to
recreate the in-stadium experience using WebRTC.
Families and friends make daily use of products that are
built with WebRTC or parts of it. With the
use of WebRTC expanding beyond the initial core design
to power video conferences and collaboration systems in
web browsers and other ecosystems (e.g., native apps),
more features and more optimizations are now needed. There is
already work underway in the IETF WebTransport (WEBTRANS)
and WebRTC Ingest Signaling over HTTPS (WISH)
working groups that will build on, coordinate with and
extend efforts of other IETF working groups. These
include QUIC, to defin new protocols that support the
development of the WebTransport API, and HTTPBIS, to
specify a simple, extensible, HTTPS-based signaling
protocol to establish one-way WebRTC-based audiovisual
sessions between broadcasting tools and real-time media
broadcast networks.
The
WebRTC Working Group is iterating on existing and new
use cases, with a focus on understanding the full range
of the needs and their priority. W3C recently started
work on
WebTransport
and Web Codecs, which promises to bring the benefits of
low-latency streaming to the broader media and
entertainment ecosystem. WebRTC
joins the many W3C standards that define an Open Web
Platform for application development with unprecedented
potential to enable developers to build rich interactive
experiences, powered by vast data stores, that are
available on any device and environment. |
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